Days Gone - Ripper Compound

I was the lead artist on the buildings surrounding the Ripper Compound as well as the Compound itself. A golf resort taken over by the R.I.P this space requires working closely with design and my leads to ensure it played smoothly and felt threatening to the player.

I was in charge of kit creation, interior prop placement and storytelling.

-
Days Gone was a team effort, and every image posted here includes work from multiple artists, including:
-
Brandon Wilson, Ryan Johnson, Ryan Grubb, Matthew Seymour, Richard Gardner, and Lisa Barber / Level Art and World Population
Justin Kimball / Foliage
Matt Williams / Rocks and organic assets
Jason Pettibone / Roads, bridges and tunnels
Alex Olstinske / Textures and materials
Dylan Rainville, Dan Quinn, and Alex Wells / Buildings
Ian Runnels and Brian Pape / Props
Russ Severe / Env Team Lead
Nate Weikert / Env Lead

Alex wells portfolio rippercompound3
Alex wells portfolio rippercompound1
Alex wells portfolio rippercompound2
Alex wells portfolio rippercompound interior2
Alex wells portfolio rippercompound interior1
Alex wells portfolio rippercompound proshop
Alex wells portfolio rippercompound proshop2
Alex wells portfolio rippercompound condos
Alex wells portfolio rippercompound condo interior1
Alex wells portfolio rippercompound condo interior2
Alex wells portfolio rippercompound condo interior3
Alex wells portfolio rippercompound resturant
Alex wells portfolio rippercompound resturant interior